In-Depth Post #1: An Introduction

For my In-Depth project this year, I have chosen to do 3D modeling and animation. The reason I chose this topic is because I have been interested in modeling and creating 3-Dimensional animations for the past year now. I find it cool how you can create whatever you imagine and even be able to breathe life into that project to make it do WHATEVER you wish it to do. Well, no. Not exactly. I made it sound way too easy there didn’t I? The real process involved is quite complicated, including the tedious modeling, complicated rigging, and then the actual animating itself. By the end of this years in-depth project I hope to be able to model aesthetically appealing and good looking models on my own! I also hope to be able to create simple and entertaining animations that flow nicely. The software I will be using for my modeling is called Blender, and it is a great free program that does exactly what I want plus more!


Here is a link to Blender’s main website:


For my mentorship, I sent emails out to a few animation and 3d design studios in Vancouver, including SONY Pictures Imageworks. Luckily SONY got back to me and there was someone interested in being my mentor, asking for more detail on what was involved. I couldn’t believe my luck!


I replied to SONY, giving them a detailed explanation on what was involved with mentorship, and currently am waiting for another response. Hopefully, they haven’t lost interest because that would be quite unfortunate, because I sent the email last Friday. The reason I didn’t CC Ms. Mulder for the email was because when I first contacted SONY I had no idea we had to CC the email, but now if I have to contact other places I will make sure to do so!


Here are some screenshots of Blender:




And a special pic of a monkey with a flaming head! Well you can’t really see the head but…


And this is my first ever animation of.. well.. nothing really, just a cube spinning around:


(As you can see it isn’t very good and wobbles in the air, but over time I’ll get there!)

Currently, I am learning the basics of the program and can’t wait to get to the fun stuff like modeling and animating, but I know that if I rush I will get much less out of it rather than patiently taking my time.

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